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Post by solmara on Aug 20, 2015 13:04:04 GMT
docs.google.com/document/d/1iw4hSoN2YBy4onSVftUgKb4lHBNE0DYfAvGUgz4dwfk/edit?usp=sharingHey guys, I created a spreadsheet if you're curious how your guild defense has been working for the first 6 guild battles of this week. Important things to take into consideration: 1. Not getting attacked a lot is a good thing. If you're 100% hp at the end of the battle, you're going to help us get a defensive victory. 2. The more points you are worth (based on last week's arena ranking), the more likely you are to be attacked. It's not really a bad thing or a good thing. Your same defense might work better in a lower tier but someone has to absorb their swords and if they concentrate it all on one person and get him to 0% that's very bad for their efficiency. 3. Win percentages aren't 100% everything. If you have a team that can kill one of their units, you might help cause someone else in the guild to get a defensive win or force him into attacking lower hp members. docs.google.com/document/d/1iw4hSoN2YBy4onSVftUgKb4lHBNE0DYfAvGUgz4dwfk/edit?usp=sharing
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Post by mrlinks on Aug 20, 2015 13:41:21 GMT
Excellent info! thanks a lot
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Post by xcsdeaddeer on Aug 20, 2015 16:00:14 GMT
I almost think I should change my defense up a bit lol
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